*/
#include <talloc.h>
+#include <time.h>
-#include <trust_router/tr_name.h>
+#include <tr_aaa_server.h>
+#include <tr_name_internal.h>
#include <tr_idp.h>
#include <tr_config.h>
+#include <tr_debug.h>
-TR_AAA_SERVER *tr_idp_aaa_server_lookup(TR_IDP_REALM *idp_realms, TR_NAME *idp_realm_name, TR_NAME *comm)
+/* fills in shared if pointer not null */
+TR_AAA_SERVER *tr_idp_aaa_server_lookup(TR_IDP_REALM *idp_realms, TR_NAME *idp_realm_name, TR_NAME *comm, int *shared_out)
{
TR_IDP_REALM *idp = NULL;
break;
}
}
- if (idp)
+ if (idp) {
+ if (shared_out!=NULL)
+ *shared_out=idp->shared_config;
return idp->aaa_servers;
- else
+ } else
return NULL;
}
return(default_servers);
}
+static int tr_idp_realm_destructor(void *obj)
+{
+ TR_IDP_REALM *idp=talloc_get_type_abort(obj, TR_IDP_REALM);
+ if (idp->realm_id!=NULL)
+ tr_free_name(idp->realm_id);
+ return 0;
+}
+/* talloc note: lists of idp realms should be assembled using
+ * tr_idp_realm_add(). This will put all of the elements in the
+ * list, other than the head, as children of the head context.
+ * The head can then be placed in whatever context is desired. */
TR_IDP_REALM *tr_idp_realm_new(TALLOC_CTX *mem_ctx)
{
TR_IDP_REALM *idp=talloc(mem_ctx, TR_IDP_REALM);
idp->aaa_servers=NULL;
idp->apcs=NULL;
idp->origin=TR_REALM_LOCAL;
+ idp->refcount=0;
+ talloc_set_destructor((void *)idp, tr_idp_realm_destructor);
+ }
+ return idp;
+}
+
+void tr_idp_realm_free(TR_IDP_REALM *idp)
+{
+ talloc_free(idp);
+}
+
+TR_NAME *tr_idp_realm_get_id(TR_IDP_REALM *idp)
+{
+ if (idp==NULL)
+ return NULL;
+
+ return idp->realm_id;
+}
+
+TR_NAME *tr_idp_realm_dup_id(TR_IDP_REALM *idp)
+{
+ if (idp==NULL)
+ return NULL;
+
+ return tr_dup_name(tr_idp_realm_get_id(idp));
+}
+
+void tr_idp_realm_set_id(TR_IDP_REALM *idp, TR_NAME *id)
+{
+ if (idp->realm_id!=NULL)
+ tr_free_name(idp->realm_id);
+ idp->realm_id=id;
+}
+
+void tr_idp_realm_set_apcs(TR_IDP_REALM *idp, TR_APC *apc)
+{
+ if (idp->apcs!=NULL)
+ tr_apc_free(idp->apcs);
+ idp->apcs=apc;
+ talloc_steal(idp, apc);
+}
+
+TR_APC *tr_idp_realm_get_apcs(TR_IDP_REALM *idp)
+{
+ return idp->apcs;
+}
+
+TR_IDP_REALM *tr_idp_realm_lookup(TR_IDP_REALM *idp_realms, TR_NAME *idp_name)
+{
+ TR_IDP_REALM *idp = NULL;
+
+ if (!idp_name) {
+ tr_debug("tr_idp_realm_lookup: Bad parameters.");
+ return NULL;
}
+
+ for (idp=idp_realms; NULL!=idp; idp=idp->next) {
+ if (0==tr_name_cmp(tr_idp_realm_get_id(idp), idp_name))
+ return idp;
+ }
+ return NULL;
+}
+
+
+static TR_IDP_REALM *tr_idp_realm_tail(TR_IDP_REALM *idp)
+{
+ if (idp==NULL)
+ return NULL;
+
+ while (idp->next!=NULL)
+ idp=idp->next;
return idp;
}
+
+/* do not call directly, use the tr_idp_realm_add() macro */
+TR_IDP_REALM *tr_idp_realm_add_func(TR_IDP_REALM *head, TR_IDP_REALM *new)
+{
+ if (head==NULL)
+ head=new;
+ else {
+ tr_idp_realm_tail(head)->next=new;
+ while (new!=NULL) {
+ talloc_steal(head, new); /* put it in the right context */
+ new=new->next;
+ }
+ }
+ return head;
+}
+
+/* use the macro */
+TR_IDP_REALM *tr_idp_realm_remove_func(TR_IDP_REALM *head, TR_IDP_REALM *remove)
+{
+ TALLOC_CTX *list_ctx=talloc_parent(head);
+ TR_IDP_REALM *this=NULL;
+
+ if (head==NULL)
+ return NULL;
+
+ if (head==remove) {
+ /* if we're removing the head, put the next element (if present) into the context
+ * the list head was in. */
+ head=head->next;
+ if (head!=NULL) {
+ talloc_steal(list_ctx, head);
+ /* now put all the other elements in the context of the list head */
+ for (this=head->next; this!=NULL; this=this->next)
+ talloc_steal(head, this);
+ }
+ } else {
+ /* not removing the head; no need to play with contexts */
+ for (this=head; this->next!=NULL; this=this->next) {
+ if (this->next==remove) {
+ this->next=remove->next;
+ break;
+ }
+ }
+ }
+ return head;
+}
+
+int tr_idp_realm_apc_count(TR_IDP_REALM *idp)
+{
+ int ii=0;
+ TR_APC *apc=idp->apcs;
+ while (apc!=NULL) {
+ apc=apc->next;
+ ii++;
+ }
+ return ii;
+}
+
+int tr_idp_realm_aaa_server_count(TR_IDP_REALM *idp)
+{
+ int ii=0;
+ TR_AAA_SERVER *aaa=idp->aaa_servers;
+ while (aaa!=NULL) {
+ aaa=aaa->next;
+ ii++;
+ }
+ return ii;
+}
+
+void tr_idp_realm_incref(TR_IDP_REALM *realm)
+{
+ realm->refcount++;
+}
+
+void tr_idp_realm_decref(TR_IDP_REALM *realm)
+{
+ if (realm->refcount>0)
+ realm->refcount--;
+}
+
+/* remove any with zero refcount
+ * Call via macro. */
+TR_IDP_REALM *tr_idp_realm_sweep_func(TR_IDP_REALM *head)
+{
+ TR_IDP_REALM *idp=NULL;
+ TR_IDP_REALM *old_next=NULL;
+
+ if (head==NULL)
+ return NULL;
+
+ while ((head!=NULL) && (head->refcount==0)) {
+ idp=head; /* keep a pointer so we can remove it */
+ tr_idp_realm_remove(head, idp); /* use this to get talloc contexts right */
+ tr_idp_realm_free(idp);
+ }
+
+ if (head==NULL)
+ return NULL;
+
+ /* Will not remove the head here, that has already been done.*/
+ for (idp=head; (idp!=NULL) && (idp->next!=NULL); idp=idp->next) {
+ if (idp->next->refcount==0) {
+ old_next=idp->next;
+ tr_idp_realm_remove(head, idp->next); /* changes idp->next, may make it NULL */
+ tr_idp_realm_free(old_next);
+ }
+ }
+
+ return head;
+}
+