{
TR_AAA_SERVER *aaa=talloc(mem_ctx, TR_AAA_SERVER);
if (aaa!=NULL) {
+ aaa->next=NULL;
aaa->hostname=hostname;
talloc_set_destructor((void *)aaa, tr_aaa_server_destructor);
}
talloc_free(aaa);
}
-TR_AAA_SERVER *tr_idp_aaa_server_lookup(TR_IDP_REALM *idp_realms, TR_NAME *idp_realm_name, TR_NAME *comm)
+TR_AAA_SERVER_ITER *tr_aaa_server_iter_new(TALLOC_CTX *mem_ctx)
+{
+ return talloc(mem_ctx, TR_AAA_SERVER_ITER);
+}
+
+void tr_aaa_server_iter_free(TR_AAA_SERVER_ITER *iter)
+{
+ talloc_free(iter);
+}
+
+TR_AAA_SERVER *tr_aaa_server_iter_first(TR_AAA_SERVER_ITER *iter, TR_AAA_SERVER *aaa)
+{
+ iter->this=aaa;
+ return iter->this;
+}
+
+TR_AAA_SERVER *tr_aaa_server_iter_next(TR_AAA_SERVER_ITER *iter)
+{
+ if (iter->this!=NULL) {
+ iter->this=iter->this->next;
+ }
+ return iter->this;
+}
+
+
+/* fills in shared if pointer not null */
+TR_AAA_SERVER *tr_idp_aaa_server_lookup(TR_IDP_REALM *idp_realms, TR_NAME *idp_realm_name, TR_NAME *comm, int *shared_out)
{
TR_IDP_REALM *idp = NULL;
break;
}
}
- if (idp)
+ if (idp) {
+ if (shared_out!=NULL)
+ *shared_out=idp->shared_config;
return idp->aaa_servers;
- else
+ } else
return NULL;
}
idp->aaa_servers=NULL;
idp->apcs=NULL;
idp->origin=TR_REALM_LOCAL;
+ idp->refcount=0;
talloc_set_destructor((void *)idp, tr_idp_realm_destructor);
}
return idp;
return head;
}
+/* use the macro */
+TR_IDP_REALM *tr_idp_realm_remove_func(TR_IDP_REALM *head, TR_IDP_REALM *remove)
+{
+ TALLOC_CTX *list_ctx=talloc_parent(head);
+ TR_IDP_REALM *this=NULL;
+
+ if (head==NULL)
+ return NULL;
+
+ if (head==remove) {
+ /* if we're removing the head, put the next element (if present) into the context
+ * the list head was in. */
+ head=head->next;
+ if (head!=NULL) {
+ talloc_steal(list_ctx, head);
+ /* now put all the other elements in the context of the list head */
+ for (this=head->next; this!=NULL; this=this->next)
+ talloc_steal(head, this);
+ }
+ } else {
+ /* not removing the head; no need to play with contexts */
+ for (this=head; this->next!=NULL; this=this->next) {
+ if (this->next==remove) {
+ this->next=remove->next;
+ break;
+ }
+ }
+ }
+ return head;
+}
+
static int tr_idp_realm_apc_count(TR_IDP_REALM *idp)
{
int ii=0;
if (realm->refcount>0)
realm->refcount--;
}
+
+/* remove any with zero refcount
+ * Call via macro. */
+TR_IDP_REALM *tr_idp_realm_sweep_func(TR_IDP_REALM *head)
+{
+ TR_IDP_REALM *idp=NULL;
+ TR_IDP_REALM *old_next=NULL;
+
+ if (head==NULL)
+ return NULL;
+
+ while ((head!=NULL) && (head->refcount==0)) {
+ idp=head; /* keep a pointer so we can remove it */
+ tr_idp_realm_remove(head, idp); /* use this to get talloc contexts right */
+ tr_idp_realm_free(idp);
+ }
+
+ if (head==NULL)
+ return NULL;
+
+ /* will not remove the head here, that has already been done */
+ for (idp=head; idp->next!=NULL; idp=idp->next) {
+ if (idp->next->refcount==0) {
+ old_next=idp->next;
+ tr_idp_realm_remove(head, idp->next); /* changes idp->next */
+ tr_idp_realm_free(old_next);
+ }
+ }
+
+ return head;
+}
+