#include <talloc.h>
-#include <tr_gss.h>
+#include <tr_gss_names.h>
#include <tr_filter.h>
typedef struct tr_rp_client {
struct tr_rp_client *next;
struct tr_rp_client *comm_next;
TR_GSS_NAMES *gss_names;
- TR_FILTER *filter;
+ TR_FILTER_SET *filters;
} TR_RP_CLIENT;
+typedef struct tr_rp_client *TR_RP_CLIENT_ITER;
+
/* Structure to make a linked list of RP realms by name for community config */
typedef struct tr_rp_realm {
struct tr_rp_realm *next;
TR_RP_CLIENT *tr_rp_client_add_func(TR_RP_CLIENT *clients, TR_RP_CLIENT *new);
#define tr_rp_client_add(clients,new) ((clients)=tr_rp_client_add_func((clients),(new)))
int tr_rp_client_add_gss_name(TR_RP_CLIENT *client, TR_NAME *name);
-int tr_rp_client_set_filter(TR_RP_CLIENT *client, TR_FILTER *filt);
+int tr_rp_client_set_filters(TR_RP_CLIENT *client, TR_FILTER_SET *filts);
+TR_RP_CLIENT_ITER *tr_rp_client_iter_new(TALLOC_CTX *memctx);
+void tr_rp_client_iter_free(TR_RP_CLIENT_ITER *iter);
+TR_RP_CLIENT *tr_rp_client_iter_first(TR_RP_CLIENT_ITER *iter, TR_RP_CLIENT *rp_clients);
+TR_RP_CLIENT *tr_rp_client_iter_next(TR_RP_CLIENT_ITER *iter);
TR_RP_CLIENT *tr_rp_client_lookup(TR_RP_CLIENT *rp_clients, TR_NAME *gss_name);
TR_RP_REALM *tr_rp_realm_new(TALLOC_CTX *mem_ctx);