public delegate void ReturnIdentityCallback (IdentityRequest request); public class IdentityRequest : Object { public IdCard? id_card = null; public bool complete = false; public bool select_default = false; private IdentityManagerApp parent_app; public string nai; public string password; public string service; public SList candidates; ReturnIdentityCallback callback = null; public IdentityRequest (IdentityManagerApp app, string nai, string password, string service) { this.parent_app = app; this.nai = nai; this.password = password; this.service = service; } public IdentityRequest.default (IdentityManagerApp app) { this.parent_app = app; this.select_default = true; } public void set_callback (owned ReturnIdentityCallback cb) { #if VALA_0_12 this.callback = ((owned) cb); #else this.callback = ((IdCard) => cb (IdCard)); #endif } public bool execute () { parent_app.select_identity (this); /* This function works as a GSourceFunc, so it can be passed to * the main loop from other threads */ return false; } public void return_identity (IdCard? id_card) { this.id_card = id_card; this.complete = true; /* update id_card service list */ if (id_card != null && this.service != null && this.service != "") { bool duplicate_service = false; foreach (string service in id_card.services) { if (service == this.service) duplicate_service = true; } if (duplicate_service == false) { string[] services = new string[id_card.services.length + 1]; for (int i = 0; i < id_card.services.length; i++) services[i] = id_card.services[i]; services[id_card.services.length] = this.service; id_card.services = services; this.parent_app.model.update_card (id_card); } } return_if_fail (callback != null); callback (this); } #if OS_WIN32 /* For synchronisation between RPC thread and main loop. Because * these objects are not refcounted, it's best to tie them to the * lifecycle of the IdentityRequest object. */ public Mutex mutex; public Cond cond; #endif }