remain = nameBuffer->length;
if (flags & EXPORT_NAME_FLAG_OID) {
- if (remain < 6 + GSS_EAP_MECHANISM->length + 4)
+ if (remain < 6 + GSS_EAP_MECHANISM->length)
return GSS_S_BAD_NAME;
if (flags & EXPORT_NAME_FLAG_COMPOSITE)
}
/* NAME_LEN */
+ CHECK_REMAIN(4);
len = load_uint32_be(p);
UPDATE_REMAIN(4);