return NULL;
}
+TR_RP_REALM *tr_rp_realm_lookup(TR_RP_REALM *rp_realms, TR_NAME *rp_name)
+{
+ TR_RP_REALM *rp = NULL;
+
+ if ((!rp_realms) || (!rp_name)) {
+ tr_debug("tr_rp_realm_lookup: Bad parameters.");
+ return NULL;
+ }
+
+ for (rp = rp_realms; NULL != rp; rp = rp->next) {
+ if (tr_name_cmp(tr_rp_realm_get_id(rp), rp_name))
+ return rp;
+ }
+ return NULL;
+}
+
+static int tr_rp_realm_destructor(void *obj)
+{
+ TR_RP_REALM *rp=talloc_get_type_abort(obj, TR_RP_REALM);
+ if (rp->realm_id!=NULL)
+ tr_free_name(rp->realm_id);
+ return 0;
+}
+
+TR_RP_REALM *tr_rp_realm_new(TALLOC_CTX *mem_ctx)
+{
+ TR_RP_REALM *rp=talloc(mem_ctx, TR_RP_REALM);
+ if (rp!=NULL) {
+ rp->next=NULL;
+ rp->realm_id=NULL;
+ rp->refcount=0;
+ talloc_set_destructor((void *)rp, tr_rp_realm_destructor);
+ }
+ return rp;
+}
+
+void tr_rp_realm_free(TR_RP_REALM *rp)
+{
+ talloc_free(rp);
+}
+
/* talloc note: lists of idp realms should be assembled using
* tr_idp_realm_add(). This will put all of the elements in the
* list, other than the head, as children of the head context.
return realm;
}
-/* for correct behavior, call like: rp_realms=tr_rp_realm_add(rp_realms, new_realm); */
+/* for correct behavior, call like: rp_realms=tr_rp_realm_add_func(rp_realms, new_realm);
+ * or better yet, use the macro */
TR_RP_REALM *tr_rp_realm_add_func(TR_RP_REALM *head, TR_RP_REALM *new)
{
if (head==NULL)
}
return head;
}
+
+void tr_rp_realm_incref(TR_RP_REALM *realm)
+{
+ realm->refcount++;
+}
+
+void tr_rp_realm_decref(TR_RP_REALM *realm)
+{
+ if (realm->refcount>0)
+ realm->refcount--;
+}
+
+TR_NAME *tr_rp_realm_get_id(TR_RP_REALM *rp)
+{
+ return rp->realm_id;
+}
+
+void tr_rp_realm_set_id(TR_RP_REALM *rp, TR_NAME *id)
+{
+ if (rp->realm_id!=NULL)
+ tr_free_name(rp->realm_id);
+ rp->realm_id=id;
+}
+
+char *tr_rp_realm_to_str(TALLOC_CTX *mem_ctx, TR_RP_REALM *rp)
+{
+ return talloc_asprintf(mem_ctx,
+ "RP realm: \"%.*s\"\n",
+ rp->realm_id->len, rp->realm_id->buf);
+}