5 * realms.h Structures, prototypes and global variables
12 #include <freeradius-devel/ident.h>
13 RCSIDH(realms_h, "$Id$")
15 #define HOME_TYPE_INVALID (0)
16 #define HOME_TYPE_AUTH (1)
17 #define HOME_TYPE_ACCT (2)
19 #define HOME_PING_CHECK_NONE (0)
20 #define HOME_PING_CHECK_STATUS_SERVER (1)
21 #define HOME_PING_CHECK_REQUEST (2)
23 #define HOME_STATE_ALIVE (0)
24 #define HOME_STATE_ZOMBIE (1)
25 #define HOME_STATE_IS_DEAD (2)
27 typedef struct home_server {
36 int type; /* auth/acct */
39 * Maybe also have list of source IP/ports, && socket?
48 int max_outstanding; /* don't overload it */
49 int currently_outstanding;
51 struct timeval zombie_period_start;
52 int zombie_period; /* unresponsive for T, mark it dead */
57 const char *ping_user_name;
58 const char *ping_user_password;
61 int num_pings_to_alive;
62 int num_received_pings;
65 int revive_interval; /* if it doesn't support pings */
69 typedef enum home_pool_type_t {
70 HOME_POOL_INVALID = 0,
71 HOME_POOL_LOAD_BALANCE,
73 HOME_POOL_CLIENT_BALANCE,
74 HOME_POOL_CLIENT_PORT_BALANCE,
75 HOME_POOL_KEYED_BALANCE
79 typedef struct home_pool_t {
81 home_pool_type_t type;
86 home_server *servers[1];
90 typedef struct _realm {
95 home_pool_t *auth_pool;
96 home_pool_t *acct_pool;
99 int realms_init(CONF_SECTION *config);
100 void realms_free(void);
101 int realm_add(CONF_SECTION *cs);
102 REALM *realm_find(const char *name);
104 home_server *home_server_ldb(const char *realmname, home_pool_t *pool, REQUEST *request);
105 home_server *home_server_find(lrad_ipaddr_t *ipaddr, int port);
107 #endif /* REALMS_H */