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36 #include "utils/util_random.h"
37 #include "utils/util_base64.h"
39 #include "GSSContextCache.h"
43 GSSContextCache* GSSContextCache::_instance = 0;
45 GSSContextCache::GSSContextCache()
50 GSSContextCache::~GSSContextCache()
55 GSSContextCache* GSSContextCache::instance()
58 _instance = new GSSContextCache;
64 std::string GSSContextCache::store ( GSSContext& data, std::string inKey )
73 if ( inKey.length() > 0 )
77 else if ( !generateKey(key) )
79 // Key generation failed. Eeek!
80 throw std::runtime_error("Could not generate random data for an ID");
83 // Store the key/value pair in the map
84 // Store the key in the context for convenience
89 // Return the key for future reference
93 /*************************************
94 * Generate random bytes, and base64 *
95 * encode them to be JSONable keys *
96 *************************************/
97 bool GSSContextCache::generateKey(std::string &key)
100 unsigned char theKey[KEYLEN];
102 if (!randGenPseudoRandom(theKey, KEYLEN))
105 // Encode the binary string
106 base64EncodeStr(theKey, KEYLEN, key);
113 GSSContext& GSSContextCache::retrieve ( std::string key )
121 // Maybe do something about data entries that are expired?
125 return contexts[key];