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36 #include "GSSNameCache.h"
37 #include "utils/util_base64.h"
38 #include "utils/util_random.h"
42 GSSNameCache* GSSNameCache::_instance = 0;
44 GSSNameCache::GSSNameCache()
49 GSSNameCache::GSSNameCache ( const GSSNameCache& other )
54 GSSNameCache::~GSSNameCache()
59 GSSNameCache& GSSNameCache::operator= ( const GSSNameCache& other )
67 std::string GSSNameCache::store ( GSSName& data, std::string inKey )
76 if ( inKey.length() > 0 )
80 else if ( !generateKey(key) )
82 // Key generation failed. Eeek!
83 throw std::runtime_error("Could not generate random data for an ID");
86 // Store the key/value pair in the map
87 // Store the key in the context for convenience
88 // std::cout << "\n==> In GSSNameCache::store, about to store data in the names hash.\n";
93 // Return the key for future reference
97 /*************************************
98 * Generate random bytes, and base64 *
99 * encode them to be JSONable keys *
100 *************************************/
101 bool GSSNameCache::generateKey(std::string &key)
104 unsigned char theKey[KEYLEN];
108 // Generate random byte string
109 if (!randGenPseudoRandom(theKey, KEYLEN))
112 // Encode the binary string
113 base64EncodeStr(theKey, KEYLEN, key);
119 GSSName& GSSNameCache::retrieve ( std::string key )
127 // Maybe do something about data entries that are expired?
131 return *(names[key]);
134 GSSNameCache* GSSNameCache::instance()
137 _instance = new GSSNameCache;